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Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

Gamification for Business: Why Innovators and Changemakers use Games to break down Silos, Drive Engagement and Build Trust

  • Author:
  • Publisher: Kogan Page
  • ISBN: 9780749484323
  • Published In: December 2018
  • Format: Paperback , 320 pages
  • Jurisdiction: International ? Disclaimer:
    Countri(es) stated herein are used as reference only

List Price: HKD 375.00

HKD 363.75 Save HKD 11.25 (3%)

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  • Description 
  • Contents 
  • Author 
  • Details

    Use games to drive engagement, collaboration and innovation in your business and improve organizational performance
     
    • Section - ONE: Seven obstinate organizational challenges;
      • Chapter - 01: Challenge 1 – Breaking down silos;
      • Chapter - 02: Challenge 2 – Bursting out of the blah, blah, blah;
      • Chapter - 03: Challenge 3 – Closing the gap between theory and practice;
      • Chapter - 04: Challenge 4 – Mitigating the clash between ongoing operations and innovation;
      • Chapter - 05: Challenge 5 – Untangling complex problems;
      • Chapter - 06: Challenge 6 – Shaking up the roles we play;
      • Chapter - 07: Challenge 7 – Bolstering trustworthy relations;
    • Section - TWO: A series of business game examples;
      • Chapter - 08: The Acid Test – An in-game demonstration of the learning cycle;
      • Chapter - 09: Add value – Know your customer;
      • Chapter - 10: Align – Implementing organizational values;
      • Chapter - 11: Bizzbuilder – How to sustainably grow a professional services business;
      • Chapter - 12: Business branching – Balancing ongoing operations and innovation initiatives;
      • Chapter - 13: Changesetter – Leading change;
      • Chapter - 14: Changeskills – Implementation of change through a game of guiding questions;
      • Chapter - 15: Exploring change – Mastering change and transformation;
      • Chapter - 16: Innovate or dinosaur – A collaborative innovation game;
      • Chapter - 17: Innovation diamond learning game – Creating an innovative mindset;
      • Chapter - 18: Leadership development simulations – From the best of intentions to real-life balance ;
      • Chapter - 19: Linkxs – Team collaboration simulation;
      • Chapter - 20: Managing your sales business – Improve results through effective management of your team;
      • Chapter - 21: Ocean of culture – A dialogue tool for developing the organization’s culture;
      • Chapter - 22: Pitch perfect – Reversing the sales process;
      • Chapter - 23: Public professional – Know the effect on your communication;
      • Chapter - 24: Stakeholder Management – Moving people while building positive relationships;
      • Chapter - 25: Strategic Derby – Rapid strategic foresight with instant feedback on potential competitor moves;
      • Chapter - 26: Tango – A pivotal element in change to develop leadership culture;
      • Chapter - 27: The meeting design game – A dialogue tool to improve the process of planning and designing meetings and conferences;
      • Chapter - 28: The way forward – Develop and communicate a coherent strategy;
      • Chapter - 29: Quick games – Power-up group dynamics;
    • Section - THREE: A core understanding of business games;
      • Chapter - 30: Structure in business games – Five cores;
      • Chapter - 31: Facilitation in business games – A flow between progression and emergence;
      • Chapter - 32: The history and future of business games from a Dutch perspective – Understanding and influencing complex systems;
      • Chapter - 33: The history and future of business games from a UK perspective – Encourage novel, imaginative and subversive thinking;
      • Chapter - 34: The history and future of business games from a Nordic perspective – Towards New Nordic management
  • Sune Gudiksen is associate professor in design and innovation management at Design School Kolding, Denmark. He has a PhD in co-creation through game tools and is the co-founder of GameBridges, a company that focuses on improving business innovation and performance through games. Gudiksen is also the founder of the Biz Games community platform.

    Jake Inlove is the co-founder of GameBridges where he is also the game designer and illustrator. He is also an innovation consultant.

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