Training

Learning Experience Design: How to Create Effective Learning that Works

By Donald Clark
Kogan Page November 2021

Specifications

ISBN-13
9781398602625
Publisher
Kogan Page
Publication
November 2021
Format
Paperback , 288 pages
Jurisdiction
International ? Countri(es) for reference only

Details

Understand how to use emotion, memory, engagement and design thinking to create effective learning experiences for in-person, remote and digital learning.

How can I create in-person learning that engages people? How can I build digital learning that is effective? How can I develop learning content that can be used remotely and ensure that the learning sticks? Learning Experience Design has the answers to all these questions and more.

This book is a practical guide for all learning and development (L&D) professionals. It covers everything from what learning experience design (LXD) is, the role of the L&D professional in LXD, and what the main areas to consider when designing learning are including emotion, attention, memory, engagement, enjoyment, transfer, practice and learning retention. It includes practical advice for all areas of learning design including text, graphics, audio, visual, simulations, AR/VR, question and social design. There is also essential guidance on instructional design, UX (user experience) design and how to design effective learning analytics.

The final part of the book covers design thinking, blended learning and discussion of LMSs (learning management systems), LXPs (learning experience platforms) and LRSs (learning record stores). With examples, tips, case studies and advice throughout, this is an invaluable book for anyone wanting to make an impact with their learning design and ensure knowledge, skills and performance improvement.

Table of Contents

  • Section - ONE: LEARNING
    • Chapter - 01: Learning Experience Design;
    • Chapter - 02: Motivation, Memory and Make it stick;
    • Chapter - 03: Emotion, Fun and Attention;
    • Chapter - 04: Engagement, Transfer and Practice;
    • Chapter - 05: Taxonomie;
  • Section - TWO: EXPERIENCE
    • Chapter - 06: UI design;
    • Chapter - 07: Intro design;
    • Chapter - 08: Text design;
    • Chapter - 09: Graphics design;
    • Chapter - 10: Audio design;
    • Chapter - 11: Video design;
    • Chapter - 12: VR/AR design;
    • Chapter - 13: Simulations design;
    • Chapter - 14: Questions design;
    • Chapter - 15: Social design;
    • Chapter - 16: Learning analytics design;
  • Section - THREE: DESIGN
    • Chapter - 17: Design thinking;
    • Chapter - 18: Blended Learning;
    • Chapter - 19: LMSs, LXPs & LRSs;
    • Chapter - 20: Marketing;
  • Section - FOUR: GLOSSARY

About the Author

Donald Clark has over 30 years' experience in online learning, simulations, virtual reality, mobile and artificial intelligence projects. He was a founding member of Epic Group plc and the Founder and CEO of Wildfire Learning. He is a frequent global speaker, blogger, advisor and researcher and is also a Visiting Professor at the University of Derby.

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